Could this Smart Mask be a game-changer, as children return to the classroom?

Orlando Nex-Gen Smart Mask Wearable, Covid-19, Coronavirus, Champ Bailey, NFL

PREVIOUSLY PUBLISHED ON NEWSBREAK Slated to be the “World’s First Nex-Gen Technology Mask,” NFL Hall-of-Famer, Champ Bailey, has teamed up with Modern Radio, Inc. to launch an Indiegogo campaign for the scaled production of a new wearable that could have our kids back in the classroom much sooner than later. Using next-generation technologies, this smart mask would do more than stop airborne particles from infecting the student body. Once adopted, it would monitor the personal air quality and temperature of each student, tracking daily use and compliance across the greater K12 environment. Such data would aid teachers in maintaining a healthy space for our children to learn, as they return to brick-and-mortar classrooms across the country. Winning the 2020 Global Innovation Award at the ATP Cyber Health Tech Conference in August, Modern Radio has been actively working to test and develop the smart mask for optimal integration. The first concern was with safety. They wanted to be sure that the mask would work effectively with no adverse reactions that would otherwise contradict the purpose of being worn. We have heard so many horror stories about how masks worsened — and even created — long-term health conditions for people, who were […]

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Augmented Reality | Bringing interactive reading & learning tools to young explorers in real-time

Wonderscope, Augmented Reality, Virtual Reality, IoT, Connected Devices, Storytelling, Kids, Children, Innovation, Technology, Technology News,

PUBLISHED ON MEDIUM If you grew up watching Nick Jr., you already know how much of an impact interactive television shows, such as Blue’s Clues, can have on a young mind. Our children feel as if the characters on the show are actually their friends, and they quickly embrace the second-person experience, as a means for early-learning education. They become like sponges — easily engaged and encouraged by conversation. Intrigued by curiosity, they thirst for exploration. And while they quickly absorb the material and storylines presented before them, there is a huge divide between reality and storytelling that continues to leave a void out in the open. Augmented reality is changing all of that, allowing our children to thrive at levels we have never seen before. Our children learn in different ways, and yet reading is a major part of who we become as students, educators, and professionals in our fields. We learn visually, we learn through auditorial experiences and we learn through pure immersion, completely saturated in the overall experience. One company making a difference. Within, a Los Angeles-based tech company, has been taking advantage of this ideal, creating exciting new platforms and highly interactive experiences in augmented, mixed […]

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IoT Connectivity Markets set to reach $8.9B by 2024

IoT, Internet of Things, Future Investments, WeBull, Robinhood, Stash, Wearables, AWS, Cloud, Connected Devices

PUBLISHED ON MEDIUM According to recent market research by MarketsandMarkets, IoT Connectivity Markets are set to reach more than $8.9B by the year 2024. Currently valued at an estimated $3.8B in 2019, the company has forecasted an 18.7% compound rate of annual growth (CAGR) with major factors set to increase the demand for connected devices over time. North American markets will take the reins, accounting for a majority of growth through 2024. North America is said to account for the largest market size during the forecasted period of growth. This comes, as the United States continues to be the leader in innovation and digital transformation, placing a high priority on large-scale implementation and enterprise services. Artificial Intelligence (AT) and cloud computing are additional factors, attributing such growth, as they are intimately powered by “The Internet of Things.” The demand for wireless sensor networks, necessary in creating smart infrastructure, has so-far been a major player in the demand for low-power, wide-area (LPWA) networks in IoT applications. People like to control things in their homes. Even more so, they like controlling things at home, while not at home, and find convenience in doing so through the fast-action swipe of their smart phones. […]

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YouVisit Contributes Major Change to VR Markets

Wearable Tech News, Connected Devices, Wearables, IoT, Internet of Things, Dreamcast, Google, VR, AR, XR, Virtual Reality, Augmented Realty, Experience, Technolgy, Technology News, Technology Marketing News, Tech News, TMC Net, TMCNet, Oculus, Google Goggles, Monitoring, Real-Time Communications, Real-Time Monitoring, Wearables Tech, Smart Fashion,

PREVIOUSLY PUBLISHED TO TMCNET’S WEARABLE TECH NEWS While virtual reality has been available to consumers for more than 20 years, it doesn’t seem like it caught on too well until recently. Companies like Google Cardboard, Oculus Rift and Samsung Gear VR have made virtual reality more mainstream, and now everyone is trying to get some action. YouVisit, a company with the mission of showing you the world, has developed one of the world’s largest collections of interactive virtual reality content. In fact, they have made it possible for user-generated virtual reality experiences, giving individuals, educational institutions and business all over the world the opportunity to create their own virtual reality content. Providing what some are quoting to be the “industry’s highest resolution VR experience,” YouVisit has formulated an algorithm said to be viewed at almost five times the resolution of other standard virtual reality content. The visuals are said to be so realistic, that users almost forget that they never left their living room. YouVisit’s algorithm cuts down download times and allows each experience to be powered at a higher resolution but at a much lower bandwidth. This takes place by allowing the user experience to transform how the algorithm […]

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Rapid Adoption of Wearables Reflects Personality, Loyalty, and Convenience

Contests,Content Development, Tech News, Technology, Technology News, Content, Customer Experience,Demand,Digital Pivot,Downloads,Exclusivity,Gamification,Giveaways,Incentive-Based Selling,Interaction,Marketing,Mobile Advertising,Mobile App Development,Mobile Marketing,Niche Markets,Personalization,Popularity,Sales,Sampling,Stud,ySurvey,Talent Zoo,Technology,Testing,U,IUser Experience,UX,Compulsive Behavior,Connected Devices,Consumer Interests,Convenience,Couponing,Digital Pivote,Commerce,Exclusive Offers,Locational Shopping,Maryann Moschides,Mobile Advertising,Mobile Incentives,Personalized Experiences,Scanbury Shopper Survey,Shopper Experience,Shopping Habits,Study,Talent Zoo,Behavioral Analysis, Personality Types, Personality Traits,Technology News, DIgital Pivot, Tech, Technology News, Technology,

PREVIOUSLY PUBLISHED TO TALENT ZOO’S DIGITAL PIVOT In 2016, we will see a sharp influx in the production, delivery, and adoption of IoT technologies and wearables. Here, at Digital Pivot, we have disclosed quite a launches set for later this year. But just how rapidly are these technologies becoming part of our everyday lives? The NPD Group broke down dollar and unit sales for 2015, analyzing details related to the wearables industry, and came up with some pretty cool insights. In fact, it seems that we are starting to spend double that of the previous year just to have the top new wearables on the market. As wearables evolve, they are adopting the features we are disappointed our current version is missing. For this, we are okay with buying the product again — just because we need that upgrade. Spoiled, aren’t we? Not so much. It actually goes deeper than this. As innovation continues to build upon itself, we, as advanced users, seek sophistication in products that we use every day. While we aren’t necessarily looking for complexity, we do like to have a product at our fingertips that brings us little need for outside device utilization. We master products that we […]

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Study Shows Mobile Incentives & Convenience Influence Shopping Habits

Contests,Content Development, Tech News, Technology, Technology News, Content, Customer Experience,Demand,Digital Pivot,Downloads,Exclusivity,Gamification,Giveaways,Incentive-Based Selling,Interaction,Marketing,Mobile Advertising,Mobile App Development,Mobile Marketing,Niche Markets,Personalization,Popularity,Sales,Sampling,Stud,ySurvey,Talent Zoo,Technology,Testing,U,IUser Experience,UX,Compulsive Behavior,Connected Devices,Consumer Interests,Convenience,Couponing,Digital Pivote,Commerce,Exclusive Offers,Locational Shopping,Maryann Moschides,Mobile Advertising,Mobile Incentives,Personalized Experiences,Scanbury Shopper Survey,Shopper Experience,Shopping Habits,Study,Talent Zoo,Behavioral Analysis, Personality Types, Personality Traits,Technology News, DIgital Pivot, Tech, Technology News, Technology,

PREVIOUSLY PUBLISHED TO TALENT ZOO’S DIGITAL PIVOT A recent Scanbuy Shopper Survey breaks down how mobile influences consumer shopping behaviors. In fact, numbers say that 89% of consumers actually use their mobile while shopping. A control group of 19K proved that incentives still rock the world of sales. Consumers showed Scanbury that, as a majority, they prefer mobile couponing. They especially enjoy receiving coupons while on premises at their favorite stores. Receiving coupons upon entry entices the compulsive behavior of each customer and encourages more spending while in the store. Many times, customers set a bar for how much they can or will spend upon visit. And, because deals aren’t always easy to come by, they end up spending more and going home satisfied through quantity and value. Only 45% of consumers show that they prefer in-store only couponing, as many of consumers shop online. Because so many of our populations are compulsive shoppers, it isn’t too much of a shock that three out of four consumers who were surveyed actually shopped on their mobile device at least once a month. Fifty-four percent of all users will research a product via smartphone prior to purchase. Conveniently, this includes in-store purchase […]

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FTC Success Elusive In Enforcing National Do Not Call Registry

telemarketing software, telemarketing, software, software telemarketing, lead distribution, auto-dialing, auto dialing, branch scripting, call productivity, list-based sales, list based sales,Call Accounting, Telecom Cost Management, Telecommunications, ISI, Call Recording, Content Management, Mobile, Connected Devices, Unified Communications,auto-dialing,branch scripting,call productivity,telemarketing software,FCC,Featured Article,Federal Trade Commission,FTC,lawslead distribution,list-based sales,Navient,software,software telemarketing,Technology,Technology Marketing Corporation,Technology News,telemarketing,TMC Net,Technology Marketing Corporation, Technology News, Tech News,TMCNet,

PREVIOUSLY PUBLISHED ON TMCNet’s TELEMARKETING SOFTWARE SITE Every two years, the FTC (News – Alert) is required to report to Congress on the use of a National Do Not Call Registry. This includes complaints and utilization by both businesses and consumers. Gauging how well companies are adhering to guidelines and finding loopholes surrounding current laws, Congress will have a better understanding on which laws are working and which need to be amended in eliminating telephone spam and fraud. The checks and balances system aims at bringing the average American a little more peace of mind at the start of their work day and when sitting at the dinner table. Based on reports covering the last two years, as submitted on December 31, the lawmakers on Capitol Hill have given the thumbs up, as the FTC has demonstrated satisfactory efforts in enforcing telemarketing rules within the business world. Many of us may disagree, especially if we are continuously hounded by those companies texting and calling us at all hours of the night, telling us to “stop what you’re doing…” and trying to get us to spend more on student loan forgiveness programs than we would be going directly to Navient (formerly Sallie […]

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eMindful, Muse, and Goldie Hawn Team Up to Promote Meditation for Brain Health

Meditation, Goldie Hawn Foundation, MIndful Thinking, Muse, eMindful, Brain Health, Trigeminal Neuralgia, Neuralgia, Sabir Bey, Challenge, 1 Percent Challenge, Good Habits, Kelley McCabe, Tech News, Technology, Technology News, Always-On,Branding,Connected Devices,Digital Pivot,Interactivity,IoT,Internet of Things,Media,Mobile Applications,Mobile Apps, Android, iOS,Monitoring,Music,NPD Group,Smart Devices,Talent Zoo,Technology,Technology News,Wearables,WebRTC,Sensing Headband,

PREVIOUSLY PUBLISHED TO TALENT ZOO’S DIGITAL PIVOT “I understand that maybe you can’t dedicate an hour a day to meditation. But if you can’t even take 20 minutes for yourself to meditate, you’re just letting your ego get in the way.” –Sabir Bey, Host of The Sabir Bey Show. Most people don’t understand the importance of meditation, especially its importance for clarity, rest, and keeping the mind agile. But meditation is extremely important, especially at a time when we overload our minds with digital insight and allow that same digital platform to continue “thinking” on our behalf. For this, two leaders in meditation technology have teamed up to launch “a national challenge to ease people into mindful living.” The companies also partnered with the Goldie Hawn Foundation to promote “mindful thinking” to children and educators. A headband created by Muse sets out to motivate people into adopting a better understanding of their minds during meditation. At the onset of 2016, millions of people have publicly set resolutions to lead healthier lifestyles, and a sound mind is one of the most important elements of the “get healthy” process. This nationwide initiative is leading a “1% Challenge that encourages people to dedicate at least […]

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Time for an SaaS Update?

TMC Net, TMCNet, Technology Marketing Corporations, Technology News, Tech News, Mad Marketer, IoT World, NFV Zone, Virtualization, Unified Communications, Call Centers, Contact Centers, Real-Time Communications Web RTC, Call Accounting, Call Recording, Connected Devices, Web Development, Software Development, Mobile Development, Enterprise Solutions,

PREVIOUSLY PUBLISHED TO TMCNET’S CUSTOMER SUPPORT SOFTWARE It’s no secret – and definitely nothing new – a good help desk is necessary in allowing the corporate world to flourish, one business professional at a time. At smaller companies, Help Desk Support and IT may, in fact, be the same department. But, at larger firms, they are as much the same as night and day. Help Desks are responsible for serving their own internal clientele in the best way possible. They also may serve as the company’s Tech Support department for external customers with incoming concerns with a company’s product lines, services or website functionality. They are often the first point of contact with tech concerns – and many times the only point of contact. Susan J. Campbell recently discussed how your days are numbered if your differentiation isn’t based on quality service. No matter which audience you’re serving, if you are the first point of contact or the last – your focus better be on quality and maximized performance. But, how can you do this when your desk isn’t organized and files are thrown all over the place? How can you do this when your own team isn’t on the […]

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