LG and Google Partner, Bringing Stadia Gaming to OLED | Could outperform Xbox, PS5 in Global Gaming Markets

LG, Google, Strategic Partnership, Video Games, Gaming, OLED, Gaming Markets, Xbox, PS5, Web 6.0, Web 5.0, Cloud Gaming, Vizio, Sports Programming, Cord Cutting, webOS, Smart TVs, Stadia, Stadia Gaming, Google TV, webOS 6.0, webOS 5.0, LG Electronics Home Entertainment Company, Lee Sang-woo, Business Strategy, Cyberpunk 2077, NBA 2K21, NBA 2K22, Assassin's Creed Valhalla, Watch Dogs Legion, Independent Games, 4k, HDR, XBox Series X, Sony, Jessica N Abraham, Jessica Abraham, tEQlife, News Break, Gaming Industry, FAANG,

PREVIOUSLY PUBLISHED ON NEWS BREAK The cost of cable surged in 2020, despite the increase of bodies at home during the pandemic. In fact, a majority of service providers will continue this trend on into 2021, as many have reported that they will increase monthly service plans by 30 a month in some cases. People are cutting chords, and minimalists are downsizing. TV manufacturers are scrambling to think outside of the box. Companies like VIZIO are expanding their platform for sports-dedicated programming. Advertisers are finding a more effective means for getting their messages out. And, LG has been focused on bringing Stadia Cloud Gaming to their webOS Smart TVs in late 2021. Set to offer immersive 5.1 gaming experiences to audiences on lockdown, LG announced a partnership with Google on January 11th that would allow LG to natively support Stadia gameplay via webOS and Google TV, making them the first TV manufacturer to support extensive gameplay exclusively on-screen. Smart TVs running webOS 6.0 and webOS 5.0 will be the first to receive Stadia services later this year. “Supporting Stadia on LG TVs is our commitment to customers that gaming is an increasingly important feature expected by LG TV owners,” said […]

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Could reinventing family fun serve as a lifeline in Chuck E. Cheese’s current bankruptcy case?

chuck e cheese, cec entertainment, winner winner app, business, covid-19, bankruptcy, businesses in bankruptcy, coronavirus

PUBLISHED ON MEDIUM Home. Where a kid can be a kid. Growing up, a kid was a kid when climbing through plastic tubes, jumping into a lagoon of colorful balls, happily watching animatronics malfunction, eating pizza, and — of course — exchanging our hard-earned tickets for spider rings and bubble gum wristwatches. Over the years, our favorite birthday venue would transform before our very eyes, serving a newer generation and doing away with our bless-ed jungle gyms — all while adding touch screens into the mix. And, then… COVID struck. Amidst national shutdowns and closures, Chuck E. Cheese would go on to see its greatest transformation, yet. Concerned that virus would linger on the surfaces of old tickets and gaming devices, the company decided to go contactless and instead target families at home, while relinquishing the torch to good old Pasqually through the launch of a secondary pizza and wings business. Although many locations would remain open, capacity would be limited throughout the pandemic. Overhead remained. And now, the entire franchise is facing bankruptcy. Protecting customers at the pinnacle of the pandemic Initially, most Chuck E. Cheese locations remained open but shortened their business hours to abide by local laws […]

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Wearables, disrupting an industry and helping you to “feel sound like never before”

AR,Audiophile,Augmented Reality,Business,CCS,Pro Audio, Insight,Digital Gadgetry,Experience,Gamification,Gaming,Investments,Kickstarter,Market and Markets,Markets and Market,Mixed Reality,Music,Music Tools,Music Production,News, Sensory Tech, News,Technology,Technology News,User Experience,Virtual Reality,VR,Wearables,Woojer,XR

In a world where we thrive off of live experiences, it’s a wonder that most of us are still living in stereo. Sure, we attend live events. We might even know the soft spot at the movie theatre. But, on a daily basis, we are literally just getting by on “right, left, center” technologies, and so far — no one has done anything about it! Today, we watch movies in surround sound. We play games using our headsets. We live the virtual experience, but our audio keeps us grounded. The good news is… that’s all about to change — and, it’s thanks to Kickstarter, wearable technologies and a team of lifelong audiophiles. Meet Woojer. Woojer, a company based in Tel Aviv, has been dedicated to bringing biotechnologies to the world of consumer audio design. Their mission is to introduce consumers to immersive experiences and allow them to feel the sound just as they would in real-time. They do this by tapping into the acoustics and frequencies that we feel, but naturally, we cannot hear. Founded in 2008, Woojer has been working diligently to study, design and perfect those technologies in which are soon to become acknowledged as a standard for […]

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Orlando Tech Team Revives Arcade Gaming With DeskCade DIY Console

Previously Published to TalentZoo’s Digital Pivot The dream of every true gamer has just become reality as PiPlay DeskCade enters the Kickstarter arena. A campaign that has barely reached its sixth day of life is already fully funded and has been for three days since conception. Shea Silverman of PiPlay in Orlando, Florida introduces tech enthusiasts to a gadget that meshes the old with the new, bringing the true sense of “touch” back into the lives of many whose spirits died right along with the classic arcade. DeskCade is the build-it-yourself desktop arcade console powered by the Raspberry Pi. Fully funded over the weekend, PiPlay has begun making changes to their original prototype to create an even better design than before and is getting the final DeskCade modules ready to ship by December. Allowing users to build their own DeskCade arcade with puzzle-like wood pieces ensures fully personalized experiences for each DeskCade user. Customers will be free to decorate their own case, customizing them to coordinate with traditional buttons and joysticks while reflecting their inner gamer. The DeskCade allows real gameplay functionality with old-school game functions. Compatible with PiPlay and RetroPie technologies, thousands of retro, classic, and modern video games […]

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Your Library Card: The New Multi-Pass for Entertainment and…Gaming?

Public Library, Literacy, Reading, Education, Early Childhood Development, Gaming, Entertainment, Orlando Public Library, Media Center, Melrose Center, Entertainment, Rent, Borrow, Digital Pivot, Technology, Technology News, Audiobooks, eBooks

Previously Published to Talent Zoo’s Digital Pivot If you haven’t visited a library in some-odd years, chances are you still think people are going to the library to study and read 800-page encyclopedias on some war we never heard about. Well, actually, you could be right, because learning is “fun-for-da-mental,” but you would also be wrong. Here’s why: Today, many people are heading to their local libraries as a center for tech access to the ever-evolving world. Whether your computer’s charger blew up for the umpteenth time and you’re waiting on the new one to arrive, or your toddler jumped on the bed, sending that expensive MacBook Pro flying into the wall and it totally needs to be replaced, people are heading to the library every day to meet those tech needs. Heading in, you will see that the World of the Library is no longer about Macaulay Culkin and the Pagemaster and all about technology. People are going to the library for audiobooks, new DVD releases, and 60-and-up classes on how to use an Android Device to download an app. If you are in Orlando, Florida, you will learn that the public library will offer you access to a […]

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