Wearables, disrupting an industry and helping you to “feel sound like never before”

AR,Audiophile,Augmented Reality,Business,CCS,Pro Audio, Insight,Digital Gadgetry,Experience,Gamification,Gaming,Investments,Kickstarter,Market and Markets,Markets and Market,Mixed Reality,Music,Music Tools,Music Production,News, Sensory Tech, News,Technology,Technology News,User Experience,Virtual Reality,VR,Wearables,Woojer,XR

In a world where we thrive off of live experiences, it’s a wonder that most of us are still living in stereo. Sure, we attend live events. We might even know the soft spot at the movie theatre. But, on a daily basis, we are literally just getting by on “right, left, center” technologies, and so far — no one has done anything about it! Today, we watch movies in surround sound. We play games using our headsets. We live the virtual experience, but our audio keeps us grounded. The good news is… that’s all about to change — and, it’s thanks to Kickstarter, wearable technologies and a team of lifelong audiophiles. Meet Woojer. Woojer, a company based in Tel Aviv, has been dedicated to bringing biotechnologies to the world of consumer audio design. Their mission is to introduce consumers to immersive experiences and allow them to feel the sound just as they would in real-time. They do this by tapping into the acoustics and frequencies that we feel, but naturally, we cannot hear. Founded in 2008, Woojer has been working diligently to study, design and perfect those technologies in which are soon to become acknowledged as a standard for […]

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Augmented Reality | Bringing interactive reading & learning tools to young explorers in real-time

Wonderscope, Augmented Reality, Virtual Reality, IoT, Connected Devices, Storytelling, Kids, Children, Innovation, Technology, Technology News,

PUBLISHED ON MEDIUM If you grew up watching Nick Jr., you already know how much of an impact interactive television shows, such as Blue’s Clues, can have on a young mind. Our children feel as if the characters on the show are actually their friends, and they quickly embrace the second-person experience, as a means for early-learning education. They become like sponges — easily engaged and encouraged by conversation. Intrigued by curiosity, they thirst for exploration. And while they quickly absorb the material and storylines presented before them, there is a huge divide between reality and storytelling that continues to leave a void out in the open. Augmented reality is changing all of that, allowing our children to thrive at levels we have never seen before. Our children learn in different ways, and yet reading is a major part of who we become as students, educators, and professionals in our fields. We learn visually, we learn through auditorial experiences and we learn through pure immersion, completely saturated in the overall experience. One company making a difference. Within, a Los Angeles-based tech company, has been taking advantage of this ideal, creating exciting new platforms and highly interactive experiences in augmented, mixed […]

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MA Labs Announces Maintenance Assistant

AR,Augmented Reality,Construction,Google Glass,Google Goggles,Logistics,MA Labs,Maintenance Assistant,Operations Management,Project Management,Shipping,supply chain,Technology,Technology News,Virtual Reality,VR,WarehouseXR,ag

Previously Published to Talent Zoo’s Digital Pivot What if everything you needed to know about a job site literally appeared right in front of you? Ask yourself this question: How much time would you save, daily, by having information appear in the “blink of an eye?” Last week, MA Labs announced a beta release for Google Goggles that will change the face of Warehousing, Inventory Audience, and Shipping…forever. A disruptive technology and one that will allow us to continue being hands-free in our day-to-day routines, MA Labs has announced the release of an open-source project, Maintenance Assistant — a way to “walk through [the] factory, scan equipment and instantly check on the status of equipment — including current meter readings, outstanding work orders and scheduled maintenance items.” This is all done through the standard commands of voice commands to Google Glass. This software platform also allows employees to have constant access to this information, as if they were in front of a desk and not in the field. That means increasing productivity and providing more accuracy in the supply chain with the end result of happy customers and clientele. This also means that all information will be centrally stored in a cloud […]

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YouVisit Contributes Major Change to VR Markets

Wearable Tech News, Connected Devices, Wearables, IoT, Internet of Things, Dreamcast, Google, VR, AR, XR, Virtual Reality, Augmented Realty, Experience, Technolgy, Technology News, Technology Marketing News, Tech News, TMC Net, TMCNet, Oculus, Google Goggles, Monitoring, Real-Time Communications, Real-Time Monitoring, Wearables Tech, Smart Fashion,

PREVIOUSLY PUBLISHED TO TMCNET’S WEARABLE TECH NEWS While virtual reality has been available to consumers for more than 20 years, it doesn’t seem like it caught on too well until recently. Companies like Google Cardboard, Oculus Rift and Samsung Gear VR have made virtual reality more mainstream, and now everyone is trying to get some action. YouVisit, a company with the mission of showing you the world, has developed one of the world’s largest collections of interactive virtual reality content. In fact, they have made it possible for user-generated virtual reality experiences, giving individuals, educational institutions and business all over the world the opportunity to create their own virtual reality content. Providing what some are quoting to be the “industry’s highest resolution VR experience,” YouVisit has formulated an algorithm said to be viewed at almost five times the resolution of other standard virtual reality content. The visuals are said to be so realistic, that users almost forget that they never left their living room. YouVisit’s algorithm cuts down download times and allows each experience to be powered at a higher resolution but at a much lower bandwidth. This takes place by allowing the user experience to transform how the algorithm […]

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Rapid Adoption of Wearables Reflects Personality, Loyalty, and Convenience

Contests,Content Development, Tech News, Technology, Technology News, Content, Customer Experience,Demand,Digital Pivot,Downloads,Exclusivity,Gamification,Giveaways,Incentive-Based Selling,Interaction,Marketing,Mobile Advertising,Mobile App Development,Mobile Marketing,Niche Markets,Personalization,Popularity,Sales,Sampling,Stud,ySurvey,Talent Zoo,Technology,Testing,U,IUser Experience,UX,Compulsive Behavior,Connected Devices,Consumer Interests,Convenience,Couponing,Digital Pivote,Commerce,Exclusive Offers,Locational Shopping,Maryann Moschides,Mobile Advertising,Mobile Incentives,Personalized Experiences,Scanbury Shopper Survey,Shopper Experience,Shopping Habits,Study,Talent Zoo,Behavioral Analysis, Personality Types, Personality Traits,Technology News, DIgital Pivot, Tech, Technology News, Technology,

PREVIOUSLY PUBLISHED TO TALENT ZOO’S DIGITAL PIVOT In 2016, we will see a sharp influx in the production, delivery, and adoption of IoT technologies and wearables. Here, at Digital Pivot, we have disclosed quite a launches set for later this year. But just how rapidly are these technologies becoming part of our everyday lives? The NPD Group broke down dollar and unit sales for 2015, analyzing details related to the wearables industry, and came up with some pretty cool insights. In fact, it seems that we are starting to spend double that of the previous year just to have the top new wearables on the market. As wearables evolve, they are adopting the features we are disappointed our current version is missing. For this, we are okay with buying the product again — just because we need that upgrade. Spoiled, aren’t we? Not so much. It actually goes deeper than this. As innovation continues to build upon itself, we, as advanced users, seek sophistication in products that we use every day. While we aren’t necessarily looking for complexity, we do like to have a product at our fingertips that brings us little need for outside device utilization. We master products that we […]

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UICO and HiCling Team Up To Release Fitness Band, Powered By duraTOUCH Technology

Wearable Tech News, Connected Devices, Wearables, IoT, Internet of Things, Dreamcast, Google, VR, AR, XR, Virtual Reality, Augmented Realty, Experience, Technolgy, Technology News, Technology Marketing News, Tech News, TMC Net, TMCNet, Oculus, Google Goggles, Monitoring, Real-Time Communications, Real-Time Monitoring, Wearables Tech, Smart Fashion,

Previously Published to TMC Net’s Wearable Tech World UICO, a technology company dedicated to durable product solutions, recently announced the release of duraTOUCH, an innovation in all-weather use for Shanghai-based HiCling’s health and fitness wearable, clingband. UICO brings together global touch sensing experts in developing solutions to surface-related issues with touch enabled devices and providing users with high-performance, super-low power, touch sensing technology. UICOs additions to the clingband design have allowed for minimal power requirements, meaning that it doesn’t need to be charged on a daily basis. Users can monitor their health and fitness around the clock, accessing vitals, sleep and daily activity, athleticism and fitness, UV index and ambient light. The unique wristSENSE, a touch and skin sensor, along with other touch sensors, triangulate data simultaneously for multi-dimensional health tracking. “The touch performance of UICO’s technology is simply the best in the industry,” says HiCling CEO, Richard Chen. “The water immunity on clingband is unparalleled, and will provide the highest user satisfaction compared to other solutions in the market. We are very excited to be partnering with such a world-class company as UICO.” The company has patented a duraTOUCH technology that allows the clingband to work seamlessly against the […]

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Wearables for Good Improves the Lives of Children

Wearable Tech News, Connected Devices, Wearables, IoT, Internet of Things, Dreamcast, Google, VR, AR, XR, Virtual Reality, Augmented Realty, Experience, Technolgy, Technology News, Technology Marketing News, Tech News, TMC Net, TMCNet, Oculus, Google Goggles, Monitoring, Real-Time Communications, Real-Time Monitoring, Wearables Tech, Smart Fashion,

PREVIOUSLY PUBLISHED TO TMC NET’S WEARABLE TECH Child-friendly “Wearables for Good” is what UNICEF, ARM  and frog are calling both Khushi Baby and SoaPen, winners of the 2015 Wearables for Good Challenge. Each team, led by joint collaborative Indian-US teams, will have their designs come to life through manufacture, mentorship and a $15,000 prize. Earlier this month, winners were named for the May 2015 launch of The Wearables for Good competition. Sparked by the release of the UNICEF Kid Power Band, three superpowers in technology have teamed up to continue creating wearables for children. The world’s first WEARABLES-FOR-GOOD presents a mission to keep children active through adventure and physical activity, as they collect points to unlock therapeutic food packets to be delivered to severely malnourished children around the world. Adoption of this technology has inspired a trend in wearable innovation. A challenge that quickly drew over 2,000 registrants from over 65 countries around the world is now considered one of the “World’s most inclusive technology and designs challenges,” focusing on wearables and what they can do to make our planet a better place. Enter Khushi Baby, a wearable necklace that stores immunization records for the last two years of a […]

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Virtual Reality from Google: Headed to a K-12 Near You

Healthcare Apps, Unified Communications, WebRTC, IoT, RFID, Healthcare Solutions, RTC, Web RTC, Real Time Communications, Unified Communications, Remote Collaboration, Enterprise Collaboration, Enterprise Solutions, Business Solutions, Contact Center, Remote Workforce, TMC Net, TMCNet, Technology News, Tech News, Technology Marketing News,

PREVIOUSLY PUBLISHED ON TMC NET’S REAL-TIME COMMUNICATIONS Google has partnered with Subaru to bring fifteen major cities a new, exciting and highly engaging technology to assist within the learning environment. Teachers will receive tablets for themselves and ASUS smartphones for students that will be converted into virtual reality devices via Google Cardboard, similar to nostalgic Mattel Viewmasters. Devices will be synched through a central router, which will also be included in the Google Expedition kit for future adoption. Google Expedition enables virtual field trips throughout internationally recognized locations around the world. A rapidly growing program to influence the core of our future consumers by immersing them in virtual reality technology, teachers will be educating young minds through over 100 various virtual journeys, while Google works quickly in establishing this technology into the public educational system. In addition to an already established Google Classroom learning space, Google works to shape our future generation of leaders in making the world a better place to live. According to Mobile Commerce Press, “Google did not immediately identify exactly how many schools would be receiving the virtual reality kits” but in upcoming months, twelve major cities in the United States will be the first of […]

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